'Dragon's Dogma 2' Is a Frustratingly Archaic Action RPG (2024)

GAME REVIEW

Capcom's hack-and-slash epic reimagines a cult classic as just the exact same thing

Released in 2012 for the PlayStation 3 and Xbox 360, the original Dragon’s Dogma was an action roleplaying game tailored to a very specific audience. Brutally difficult, the gameplay centered on open-world exploration with a survivalist touch, wherein players and their NPC (non-player character) companions must trek through a “persistent” world that — at the time — felt organic as shifting day-and-night cycles and changing weather conditions imbued its somewhat bland fantasy world with a sense of life. Heavy on customization options and a general “fend for yourself” attitude toward the player, it merged many of the best elements of titles like The Elder Scrolls V: Skyrim and Dark Souls just shortly after those games had seized the zeitgeist in their grip.

But despite having many interesting ideas, Dragon’s Dogma was kind of a mess. Even enhanced through its Dark Arisen re-release, it lacked the visual and mechanic polish of its ilk that would define them as massively influential all-timers. Instead, it would live on as a “gamer’s game” for fantasy fans and hardcore players to cling to as their favorite diamond in the rough while they waited years for a sequel that could truly fulfill the first game’s promise.

By that estimation, Dragon’s Dogma 2 succeeds. It’s easily the best version of Dragon’s Dogma thus far. For fans, that’s great news. For everyone else, it’s a mixed bag.

From the onset, the creators of Dragon’s Dogma 2 want to make it explicit that this is what the game was always meant to be. The plot centers on the player-controlled Arisen, a hero of destiny whose heart is stolen by a dragon, setting up a fated blood feud that frames the whole adventure. Give or take a few details, this is the exact same setup as the original game and will feel instantly familiar to anyone who played this before. The game itself also feels the same, with plodding movement and combat at your control. At first blush, you’d be hard pressed not to think it’s a flat-out remake — a feeling reinforced by the game’s own title screen that even omits the numbering as if to say, “Drop the ‘two,’ just Dragon’s Dogma. It’s cleaner.

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Once the game starts in earnest, there’s clear improvements to be seen over its predecessor. The much-adored character creator returns for players to lovingly craft their own protagonist, as well as their main Pawn (NPC sidekick), and the options are mind blowing. Standing alongside industry best character creators like Cyberpunk 2077 and Baldur’s Gate 3, the depth of the creator can be downright overwhelming, but affords dedicated players the opportunity to sculpt wildly specific features. Rightfully, Capcom had such confidence in its wow-factor as to launch the character creation mode as its own demo prior to the game’s release for players to preemptively play with its toolset to stunning effect, as the community’s most creative minds rushed to remake some of pop culture’s most iconic characters.

But beyond the creation suite, there’s a few other upgrades to enjoy. The original game was knocked for its subpar visuals, but the sequel, built on the RE Engine that gives games like Street Fighter 6 and Resident Evil 4 their sheen, fares much better. The world is highly detailed, with long draw distances and a steady frame rate that keeps motion smooth for the most part. Visually, it certainly feels like this is what Dragon’s Dogma was meant to be but, for the most part, this is where the hopes of modernization stop.

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Mechanically, the game plays incredibly close to its predecessor. Players can free-roam the environment, hacking and slashing beasts and assailants using a variety of selectable roles pulled directly from familiar D&D-inspired fantasy lore including Fighter, Archer, Mage, and Thief, as well as unlockable advanced vocations like Sorcerer, Mystic Spearhand, and Trickster. Combat, as envisioned by game director Hideaki Itsuno of Devil May Cry fame, is methodical and punishing. Unlike Dark Souls or Elden Ring, players aren’t able to rely heavily on dodge-spamming as a crutch for most classes, instead forced to rely more on preparation and strategic use of their crew of Pawns to dole out measured beatdowns with a custom party (hopefully) fine-tuned for maximum synergy.

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Pawns function as interdimensional servants to the Arisen, consisting of stock characters or ones built by the player community to be summoned from Riftstones or enlisted in person throughout the world. Meant as disposable party members to be milked for combat aid and quest guidance, they’re temporary companions that the player will cycle through like equipment throughout the journey. Sometimes affable, but rarely charming, the NPC pawns add little to the experience by nature. They’re practically faceless tools that don’t impact the narrative in any meaningful way, and are one of the main issues with both iterations of Dragon’s Dogma in that they lack personality. Outside of receiving (somewhat) direct commands, their sole purpose is to play to their vocation, unleashing their class-determined attacks in battle and provide overly repetitive canned dialogue to push players in the right direction in the field.

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Despite understanding their function in gameplay, it’s sad to see no effort made to enliven Pawns for a modern Dragon’s Dogma sequel. Whereas games like Final Fantasy VII Rebirth and Baldur’s Gate 3 imbue party members with rich characterization that makes them feel like actual people, the Pawns of Dragon’s Dogma feel entirely inconsequential. Outside of artificially making the RPG experience less lonely by the mere existence of bodies, they add nothing to the gameplay that couldn’t be accomplished by providing players with additional skillsets. Instead, we get cannon fodder and compasses that, more frequently than not, don’t even feel like they’re effectively doing anything worthwhile. It doesn’t help that the pool of Pawns incorporates those created by other players, so expect to stumble across a dozen facsimiles of Kratos and Feyd-Rautha along the way. But if anything, it adds some ironic flair where the game’s story fails to.

The hollow-eyed Pawns are indicative of the greater issue with Dragon’s Dogma, which is that it all just feels so blasé. Towns and regions have little in the way of personality or defining geography, and every quest character and NPC feels AI-generated for maximum blandness. The game’s inspirations run the gamut from Skyrim, , The Lord of the Rings, and all the other obvious touchstones of the fantasy genre, but the art direction and lore never coalesce into anything substantial. It’s a game that can be played without paying any attention to the plot or character interactions without losing anything meaningful.

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That same nonchalance runs through the game’s presentation, which still feels stuck in the PS3 era of the original. Outside of some story-specific cutscenes, character interactions pop in and out awkwardly, stuttering the frame as a random NPC you didn’t even realize you were looking for holds up the party (who can’t be bothered to look their way) to exposition dump the next objective. The overall experience amounts to stumbling into town or across an emergent scenario and being given marching orders, rinse and repeat. Sure, this is RPG 101, but most games of the last 30 years at least attempt to mask the routine with a semblance of cinematic flourish. As it stands, Dragon’s Dogma 2 makes clear that you’re just playing a video game, in the worst possible way.

And for a game so disinterested in covering the seams of its dressing, one would hope that the mechanics would be airtight. But alas, the game also plays like something from days past. Movement is clunky and persistently frustrating as climbing even small inclines can be inconsistent. Combat has its moments, primarily when NPCs properly execute their roles and the playing field’s geometry is clear, but there are too many times when Pawns will find themselves tripped up by the verticality or uneven nature of the terrain, leaving their backs turned to be slapped by an ogre’s club. There are instances where, in the heat of a surprise battle with an angry minotaur-like creature, you’ll hunker down for the beast to run itself into a wall for a precious saving moment to strike, only for it clip through the environment for a one-shot party kill, or worse, to be knocked prone for an excruciating amount of time while another emergent element like a pack of wolves appears from beyond the periphery to maul the hapless schmucks.

That word — “emergent — is one you’ll frequently see people using in reference to Dragon’s Dogma. It’s ultimately a mechanic by which the enemy and environmental AI are supposed to surprise players with unexpected turns of events. Occasionally, you’ll be taken aback by an enormous beast that’s shot out from dense woods or, more rarely, see monsters in precarious situations that are hilariously unscripted, but while the intent is to recreate the uncertainty and chaos of something like D&D, it mostly amounts to meme fodder rather than a vital extension of the gameplay or organic narrative development.

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Of course, there will be people who claim that the game is intended to be difficult, and that’s valid to a degree. The popularity of Dark Souls and Nioh have brought about a decade-long infatuation with games whose central hook is player masochism, but the underlying strength of successfully challenging games is the feeling that you’re learning actual systems to get better, rather than battling against uncooperative mechanics to persevere at a game despite itself. The developers are clearly catering to fans of the “hardcore” gaming experience, where the fruit you pick rots in your pocket and bodies of water are lethal, attempting to create a world that’s intended to feel raw. But the result is undercooked, and even the open world feels constraining, frequently carved up into narrow pathways surrounded by insurmountable terrain, leaving players to bounce back and forth between menus squinting at the map to recall just where in the hell they’re supposed to be going.

Like the original game, Dragon’s Dogma 2 feels like a collection of ideas that sound great on paper, and sometimes work in practice, but wrapped in the trappings of mediocre execution. Yes, it’s fun to climb an angry golem’s back, stabbing frantically at its weak spot to put a dent in its many health bars. No, it’s not fun to attempt a timely release to preserve stamina, only be to be awkwardly dropped like dead weight to be stomped while the NPCs circle curiously by. The risk and reward elements of combat feel more like you’re playing against Vegas casino odds than you are artfully threading the line between strategy and luck.

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Yet despite the game’s frustrating gameplay and bland personality, over time it can grow on you. Like playing something from the 8-bit era, where a game’s limitations informed the difficulty of its design, there’s a perverse kind of enjoyment in beating your head against the wall to replay sections over and over again with ever dwindling maximum health, knowing that it just shouldn’t be this hard. And for many players, the game’s self-imposed limitations won’t be bugs, but features. If you can just learn to play Dragon’s Dogma as it is, warts and all, you’ll be cooking. But it doesn’t need to be this way.

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At a point where open worlds have been perfected by the likes of Tears of the Kingdom or Elden Ring, and effective roleplay and thoughtful storytelling shines in Baldur’s Gate 3 and Cyberpunk 2077, there’s little need to invest much time in a game as vanilla as Dragon’s Dogma 2. Intentionally or not, it plays like a relic whose individual highs and headier ideas don’t amount to the sum of its parts. Time has proven that developers can make satisfying survival sims with old school RPG combat without just making the UI and moment-to-moment experience sh*ttier. But for people who relished the ideas that felt new in 2012 and yearn for more of that thing they loved, Dragon’s Dogma 2 graciously delivers.

Dragon’s Dogma 2 launches for PlayStation 5, Xbox Series X|S, and PC on March 22.

'Dragon's Dogma 2' Is a Frustratingly Archaic Action RPG (2024)

FAQs

Is Dragon dogma 2 as hard as Elden Ring? ›

Parts of Dragon's Dogma 2 are even more confusing and hostile than Elden Ring, like the Dragonplague sickness that causes your companions to turn against you. But Dragon's Dogma 2 is as much about learning to mitigate failure as Elden Ring.

Is Dragon's Dogma 2 disappointing? ›

This sequel is worse than the original in just about every conceivable way. Nearly everything from DD1 was watered down in this game. The story, the combat, the armor, the pawns themselves. Everything is a dumbed down version of what we had in DD1.

Is Ulrika or Wilhelmina better Dragon's Dogma 2? ›

Wilhelmina's subplot is fun, but Ulrika is the best romance option in Dragon's Dogma 2. First and foremost, her quest line is much longer, and has a map-spanning story that mirrors the Arisen's own. Quests aside, Ulrika is easier to impress with simple gifts.

Is Dragon's Dogma 2 bigger than Elden Ring? ›

About 4 times the size of the first game. Go play it. Compared to Elden Ring, the first game was roughly the size of Caelid, at least in traversable ground. It wasn't shaped the same way, mind you, so only consider the distance of traversable ground on that surface area.

Is dragon dogma 2 a soulslike? ›

Dragon's Dogma 2 isn't a soulslike, but it has a lot more in common with Elden Ring than I expected. Dragon's Dogma 2 archer character in opening cutscene.

Is Dragon dogma 2 confusing? ›

You might look at screenshots or video of this game and think I must be high, but Dragon's Dogma 2 is the best adventure I have had in years. Yes, it's a bit shonky. Yes, the on-screen information is confusing and the controls take some getting used to.

Why do people like Dragon dogma 2? ›

Dragon's Dogma 2 is an awe-inducing roleplaying game, a marvelously detailed world highlighted by a staggering focus on freedom and exploration. It's an experience that doesn't hold your hand, trusting the player to follow their own path at every turn.

Is Dragon dogma 2 scary? ›

Dragon's Dogma 2 wants players to be afraid. Every adventure feels like it could be the last. There's a distinct genre flavor to even the most mundane of encounters. It's a game that centers the danger and stakes quotidian to horror texts writ large, regardless of medium.

How many Pawns should you have Dragon's Dogma? ›

Each Arisen has their own Main Pawn - a fully customizable NPC, from appearance to Vocation, that could be lent and borrowed by other players. Players are able to hire a maximum of three other Pawns, making a party of four to tackle the game's many adventures.

What is the level cap in Dragon's Dogma 2? ›

The level cap in Dragon's Dogma 2 is Lvl. 999 for both the Arisen and Pawns. Reaching the max level will require weeks—if not months—of rather unnecessary grinding. The previous game had a max level 200, which was already a difficult achievement enough!

Should I give Madeleine money Dragon's Dogma? ›

She claims to need it to be able to travel to the capital and promises to eventually repay it, in the form of a small discount at her shop. Giving her the money will raise her Affinity level. Before leaving her, the Arisen can buy or sell some goods. (see Madeleine's Shop for her inventory).

What is the best class to play in dragon's Dogma? ›

Magic Archers are the most versatile class on the list. They have access of to most weapons and spells types/elemental abilities. They can be played in solo due to their high offensive potential. They can also be played in team due to their access to many support skills.

Can you romance Wilhelmina? ›

Wilhelmina is a romanceable NPC in Dragon's Dogma 2, one of only two romance options currently in the game.

Who can you marry in dragon's Dogma? ›

Accepted Answer. Unfortunately you cannot marry, nor can you romance your pawn. In fact, you are kind of forced into a romance with whichever romanceable NPC you have the most affinity with.

Is dragon's dogma similar to Elden Ring? ›

In both games, you're simultaneously the chosen one and the world goes on without you. Combat is also far more challenging in both than in the more mainstream RPGs I listed above. Dragon's Dogma 2 feels like a version of Elden Ring made for me. It's difficult without being overwhelming, it's rewarding without coddling.

What is Dragon's Dogma 2 similar to? ›

Assassin's Creed Odyssey is the closest iteration to Dragon's Dogma 2 in terms of mythical creatures such as the Cyclops or the Medusa, which are present in both games. You may enjoy fighting some of these powerful enemies in a different setting.

Does Dragon's Dogma 2 have difficulty settings? ›

Does Dragon's Dogma 2 have difficulty settings? Dragon's Dogma 2 does not have difficulty settings. Instead, the game features a dynamic difficulty that adapts to your playstyle. This allows the game to be more difficulty or become easier depending on how often your character dies.

Is Elden Ring the most hardest game? ›

#9: “Elden Ring” (2022)

FromSoftware games are notoriously difficult. But, while “Elden Ring” is on the easier side compared to its peers, it's still no cake walk! Its open world design can make progression less frustrating, since you can just go somewhere else if you run into a problem you can't overcome.

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